Immortal Projections has as inspiration processes of secularisation that took place in the seventeenth century in northern Europe. This was a period when religious beliefs on immortality were being transferred to the notion of endless ‘progress’. It draws connections between these early visual representations of continuity (XVII), to contemporary virtual and 3D technologies that, again, construct a far reality to project our hopes and to which we may escape.
As the video progresses, the viewer is brought closer to that ‘hopeful’ far point in the horizon. Now, rather than containing any divine or escapist promise, it becomes concrete and has come to rest on the ground. It includes family objects, characters of flesh and bones that belong to a specific geographical context. Slowly, the narrative presents ideas of continuity, only now based on ancestry, community and our connection to Nature.